“Welcome to the Silverfang Inn. Name’s Thallos. I’ll pour you a drink, you can dry your cloak by the fire. Come tomorrow, if you’re interested in putting more dust on your boots, then I’ve heard a few of these northern nobles are looking for just your sort to cross over into frontier land. Have a look…”

Be it so known that the bearer of this charter has been charged by the Sword-Lords of Restov, acting upon the greater good and authority vested within them by the office of the Regent of the Dragonscale Throne, has granted the right of exploration and travel within the wilderness region known as the Greenbelt. Exploration should be limited to an area no further than thirty-six miles east and west and sixty miles south of Oleg’s Trading Post. The carrier of this charter should also strive against banditry and other unlawful behavior to be encountered. The punishment for unrepentant banditry remains, as always, execution by sword or rope.
-So witnessed on this 24th day of Calistril, under watchful eye of the Lordship of Restov and authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.

Brevoy is a proud land, known throughout Golarion for producing able warriors, regal nobles, and clever rogues. Yet Brevoy’s two regions, Issia and Rostland, have long held one another in contempt and now stand on the verge of civil war. Both Issia and Rostland were independent nations until Choral the Conqueror’s barbarian armies and red dragon servitors united the regions into a single kingdom two centuries ago. Until recently, the iron rule of House Rogarvia maintained a fragile peace between the two regions. But a decade ago, House Rogarvia mysteriously disappeared, and the conniving leaders of Issia’s House Surtova supplanted them as Brevoy’s rulers. Now a labyrinthine political landscape plagues the nation, full of secret alliances, provincial loyalties, and nefarious plots; civil war seems inevitable. In Rostland to the south, the swordlords see in many of Issia’s recent political moves the swift approach of such a war. They rightly fear such an event, for Rostland is smaller than Issia, it has fewer armies, and its rolling hills and grasslands offer very little in the way of natural defenses. Worse, unlike Issia, whose northern border stretches along the Lake of Mists and Veils, which offers some defense, Rostland’s southern border lies along a stretch of wilderness infested with bandits and monsters. If Brevoy falls into civil war, it won’t be long at all before the violent, opportunistic vultures to the south move to take advantage of Rostland’s problems.

The country of Brevoy, through the town of Restov, have sent out 4 chartered groups to 4 different locations south of the Brevoys borders to a region commonly called “The Stolen Lands.” The lands which are technically part of the River Kingdoms, which includes the country of Brevoy, are named such because of the thought that the lands were stolen back by the surrounding wilds many ages ago. Many attempts have been made to settle the stolen lands but none have succeeded. Making this 33,000 square miles of unclaimed wilderness the largest swath of unclaimed land in the River Kingdoms. Many of the swordlords (noble families, heads of house hold, always males) of Brevoy wish to change this fact, thus the charters. You are unsure of the reasoning for trying to accomplish this task now, in the middle of a possible civil war. Political move, search for resources to support the war, personal gains, there are numerous reasons that could be thought up.

The pay is 50gp for each explored region (hex) for the group. For every 6 bandits killed or captured, does not matter which, the group will receive a bonus of 400gp.

The Greenbelt: Dominated by the woodland known as the Narlmarches and the rolling hills of the Kamelands, this region is the one your group has been chartered to explore. Bandits are particularly rife in this area, and the rumors that they’ve organized under the banner of a bandit warlord . You are to explore as much of the northern half of the Greenbelt as you can. Other rumored problems in the region include a tribe of mites, a tribe of kobolds, mischievous fey, and numerous dangerous monsters and wildlife. “Exploration should be limited to an area no further than thirty-six miles east and west and sixty miles south of Oleg’s Trading Post.”

Glenebon Uplands: The swordlords sent a relatively experienced band of adventurers into the westernmost reach of the Stolen Lands—an area that is supposedly under the rule of the bandit kingdom of Pitax (although that River Kingdom has done very little to prove its claims over this area).

The Slough: The East Sellen River runs through the swamps known as Hooktongue Slough. Rumor holds that the swordlords sent actual Brevic government agents into this swampy area.

Nomen Heights: The easternmost reaches of the Stolen Lands contain a low mountain range and border the long ruined realm of Iobaria. The swordlords sent a band of mercenaries into this region, rumors hold.

For the game we will be using a hex map for a travel map and for you guys to use for mapping out the regions. Each hex is approximately 12 miles across or roughly 150 square miles. As part of your charter you will be expected to locate area’s rich in natural resources, strong and weak points for defense, natural occurring formations that can be used as points of reference, possible sites for towns, roads, and other fortifications. Simply walking across a hex will not give you this type of information. It must be fully explored. To give you a rough idea of what this means: In a forested area, with a party speed of 15, to walk across it takes approx 16 hours but to fully explore it would take 4 days.

If you all wish to incorporate back stories that’s fine with me, but my plan is to start game on the road approaching Oleg’s Trading Post, with the understanding that you all know each other, and that you all have agreed to undertake this charter.

Much <3, the helpful goblin.

!http://cdn.obsidianportal.com/assets/214748/1768_1_.jpg(1768 1 )!


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